AI Insights · Timothy · October 2021
Top 5 Idler Games on Android in New Zealand Q3 2021
In Q3 2021, the top 5 Idler Games on Android in New Zealand showed varied trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
The third quarter of 2021 saw interesting performance trends for the top 5 Idler Games on the Android platform in New Zealand. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular titles.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES showed a notable increase in weekly downloads, peaking at approximately 4.8K in the last week of August. The game’s weekly revenue also saw a steady rise, reaching around $57 in the week of August 23. Active users grew significantly, peaking at about 8.7K in early September before declining to roughly 4K by the end of the quarter.
Egg, Inc. from Auxbrain Inc experienced a steady weekly revenue, hovering around $1.4K in early July and settling at about $1.1K by the end of September. The game’s downloads saw a decline from 1.3K in mid-July to about 556 by the end of the quarter. Active users showed a similar downward trend, starting from around 9.2K in mid-July and decreasing to approximately 6.9K in late September.
Idle Lumber Empire by AppQuantum had fluctuating weekly downloads, peaking at about 1.7K in late August. The revenue trend mirrored this fluctuation, with the highest weekly revenue reaching approximately $1.1K in mid-July. Active users saw an increase towards the end of the quarter, rising to around 2.6K in the final week of September.
Idle Miner Tycoon: Gold & Cash by Kolibri Games maintained a consistent performance in weekly revenue, peaking at roughly $982 in mid-July. Downloads saw a significant rise towards the end of the quarter, reaching about 1.2K in mid-September. Active users also showed a positive trend, peaking at approximately 7.5K in mid-September.
Tower Craft - Block Building by CASUAL AZUR GAMES had a more modest performance. Weekly downloads peaked at about 1.1K in mid-July before declining to around 339 by the end of September. Revenue was relatively low, with the highest weekly revenue being $17 in late June. Active users peaked at about 2.4K in mid-July and gradually declined to approximately 1.3K by the end of the quarter.
These insights are sourced from Sensor Tower, where more detailed analytics can be found.